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суббота 25 апреля admin 47

VT CATS Mini Metro 2019-20 Season Information

VT CATS Mini Metro 2019-20 Season Information. Due to reports from outlying areas and for safety, etc – we are cancelling games for today – 1/19/2020. Important Dates: Weekly Game Dates: November 3, 10, 17, 24. December 1, 8, 15, 22. No games on December 29. January 5, 12, 19.

Due to reports from outlying areas and for safety, etc – we are cancelling games for today – 1/19/2020

Important Dates:

Weekly Game Dates:

November 3, 10, 17, 24

December 1, 8, 15, 22

No games on December 29

January 5, 12, 19

No games on January 26 – ref meeting

February 2, 9, 16

Playoffs will run the last three weeks of the season.

Dates for turning in money and required materials:

October 12 all monies shall be received by Dick Falkenbush for all teams. Your money must in by this date, in order to have any chance to be included in the first weeks games. The submission should be in two parts – (1) a check and specification of team and coach for each team- e.g., Fairfax girls 7/8 A Coach Washington, and (2) an email to vtcatscorrespondence@gmail with the same team information. (This means email the team name, level, gender, all coach names, addresses, phone numbers – cell and home, and email addresses.) All teams from a district should be submitted together.

October 19 all email addresses, cell and home phone numbers, for coaches must be sent in tovtcatscorrespondence@gmail.com. This will allow for necessary communication during the season regarding schedules and schedule changes. Please identify each coach by team name, gender and level, and whether a coach is the head coach or an assistant coach.

October 22 – all NEW coach background information must be turned in for checking. Coach name, address, cell and home phone number, date of birth and SSN must be submitted to vtcatscorrespondence@gmail.com Additionally a check for $25 per coach must be sent by this date to Dick Falkenbush, identifying the coach name and team name, grade and gender. Additionally, all concussion course certificates are due via email. Coaches may not coach in league games without both of these requirements completed.

October 23 – all MMBL Waiver Forms and rosters (for 9 or more players) to be received by Doug Cheeseman. Coaches must use our roster form for this process. This form is an attachment. This form must be completely filled out in order for your team to be approved.

Late fees & forms may mean you will not get into the League or not be eligible to play in the first 7 games.

October 24 – Doug and Dick will complete the schedule for the first six weeks of the season.

October 26 – This first schedule will be posted as an attachment to the website.

November 3 – League begins.

League Directors:

The Blues is take the deck from the Reds and their flag is right over here on the deck you can see it there and they also have a, flag on the. There and check out some airplanes and away we go we’re, going to deploy inside the ship with the blue team yeah if it’s pump all around let’s go come on platoon so the first thing we must do as. Beach so if we want to get control of the airplanes which spawn on the deck of the aircraft. Ravenfield

Doug Cheeseman

268 Buckingham Drive

Colchester, VT 05446-6949

Dick Falkenbush

15 Keari Lane

South Burlington, VT 05403

Bill Callahan

15 Oakcrest Drive

Burlington, VT 05408

Note: All checks must contain team identifying information team/district name, and team level. For example: BFA 7/8 Boys A team Coach John Richards

If checks are not received by the deadline, teams may not be included in the League. If you fail to properly identify your team on your check it may delay your entry into the League.

Make checks out to: Mini Metro Basketball.

FEES per team:

Teams that provide a gym for the complete season: $600

Teams that provide a gym for half the season: $700

Teams that do not provide a gym: $800

Mini Metro, the sublime subway simulator, now on Android. No ads or in-app purchases.

BAFTA-nominated. IGF award-winning.

IGN Mobile Game of the Year nominee. Included in Gamespot's Best Mobile Games of 2016Mini Metro is a game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient.

Decide where to use your limited resources. How long can you keep the city moving?. Random city growth means each game is unique. Twenty real-world cities will test your planning skills.

A variety of upgrades so you can tailor your network. Normal mode for quick scored games, Endless to relax, or Extreme for the ultimate challenge.

Build your metro exactly how you want to with the all-new Creative mode. Compete against the world every day in the Daily Challenge. Colorblind and night modes. Responsive soundtrack created by your metro system, engineered by Disasterpeace.'

If you love city-planning. But can't handle the pressure of playing god, then you may have just found your new favorite time-waster.' Ashley Feinberg, Gizmodo'Take my word for it that a game about mass-transit system design can be a tense, white-knuckle thriller' - Owen Faraday, Pocket TacticsPlease note that Mini Metro is incompatible with some Bluetooth headphones. If you do not hear audio, please try disconnecting your headphones and restarting the game. By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments. AFinitDataCallback(key: 'ds:17', isError: false, hash: '35', data:functionreturn 'gp:AOqpTOFrcDR4gIbss61SBnLUy814BifTcnOHoJMJ0OgsaFFVxYOp4MHEnwbZQ1vTMb30gT1Y5fIBbpgcAvhsacs','Killer Drugs',null,2,null,null,null,'to play the cracked version, but it didnt allow me to.

I always test the app before I buy them, but with this one I was forced to purchase it first. But let me tell you, I am so happy I spent my money on the write piece of code. Really love the gameplay, its so captivating and keeps you engaged. Hoping to see some great updates in the future. Love to the developers. U003c3',925000000,2,null,null,'3','Killer Drugs',null,null,2,null,null,null,'Tjandera',null,2,null,null,null,'port for a great game.

I own it on PC and it's an interesting game. Real unique puzzle. It's hectic and calming at the same time, you'll get what i mean when you play. It's time based but you can pause and redesign lines at any time. You can even minmax for high score by constantly moving your trains/buses around wherever you need, whenever.'

,270000000,2,null,null,'6','Vincent Tjandera',null,null,2,null,null,null,'Chia',null,2,null,null,null,'very addictive and interesting metro line management game. It's easy to pick up but hard to put down. You always want to better your last score.

The game play is varied as the stations you start with is randomize and the shapes too. You can play a single location forever because of this ud83dude02.

On top of that. There are multiple locations around the world that you can play, including my home, Singapore but I cannot play it until I play other locations first, why must the game be played linearly?' ,533000000,6,null,null,'4','Alex Chia',null,null,2,null,null,null,'Marin',null,2,null,null,null,'fun, but it becomes incredibly difficult almost immediately. This wouldn't be a problem, as the mechanics are easy to understand, but fidgeting with multiple lines is frustrating, especially if they share similar paths. When editing a line it becomes difficult to select the correct one, or at times it will connect to the wrong station when two or more are too close together.

This makes long sessions annoying, because the player will be constantly fighting the controls, instead of playing.' ,839000000,102,null,null,'5','Manuel Marin',null,null,2,null,null,null,'Zeke Liergaard',null,2,null,null,null,'aesthetic and engaging game with a lot of replayability. I'm nearing the end of the achievements now so I hope more are added. A simple enough idea, but executing on it is no small feat. It's clear a ton of thought and care went into the design and UX. Hours of mental exercise and fun.'

,231000000,2,null,null,'6','Dane Zeke Liergaard',null,null,2,null,null,null,'Anderson',null,2,null,null,null,'entertainment, such a simple simulator that captures a rich world of planning and design. The moment the game ends you immediately want to start again with new ideas in how to organise your lines. Fabulous minimalist design and an easy aesthetic with totally compelling gameplay and all for less than the price of a coffee!' ,535000000,1,null,null,'2','Dave Anderson',null,null,2,null,null,null,'Congdon',null,2,null,null,null,'disappointed with this one.

I had really hoped for something with a stronger puzzle element, but that just isn't here. I feel there is strategy to coming back to each level and improving, but I simply don't feel a pull back after playing each location. The style is clean and mechanics feel polished though. So if the busy management gameplay is your style, it may fit you better than it did me.' ,864000000,31,null,null,'3','Spencer Congdon',null,null,2,null,null,null,'Muhammad Ridha',null,2,null,null,null,'was fun at first, but after you reached end game where the stage become more complex, it was hard to control the game because everything was small and too many stations.

You dragged the wrong line, you forgot how many locomotives you had placed in a line. Everything happened because the game forced the minimalism as the theme. Great idea, bad execution.' ,294000000,53,null,null,'9','Abdullah Muhammad Ridha',null,null,2,null,null,null,'Cahillane',null,2,null,null,null,'probably think this looks like a lame and uninspiring train sim. So did I, I was wrong. This is a surprisingly clever game that handles comfortably on the phone, is easy to pick up an play for minutes or hours, and encourages critical thinking without being burdensome or too complex.

The game really causes you to be decisive, plan out your steps and come up with your own rules and goals. Don't get me wrong, it's very challenging!

But it doesn't punish you at let's you learn at your own pace.' ,719000000,30,null,null,'8','Henry Cahillane',null,null,2,null,null,null,'is a nice game however I dont like 1 part of it (it could be just a glitch) sometimes the bus wont pick up some passengers and this fact has made me mess up multiple times.

So there's a station? And its full, with time running out? Not to fear a empty bus is here.and it drove off.' ,275000000,1,null,null,'5','Eagertail',null,null,2,null,null,null,'Michael Kormanik',null,2,null,null,null,'wonderful game, it's very lovely. Controls are a bit iffy but work well (requires zooming occasionally; I believe this is the best way to make the controls work). Wanted to complain about the river only to find out I've been playing London for 2 hours and didn't know about other cities heh.

Please, add statistics (how many trains and carriages each line has + which are the busiest stations) and this game will be PER-FEC-TION. Rating 4 stars for the missing train amount on each line.' ,373000000,5,null,null,'5','Jan Michael Kormanik',null,null,2,null,null,null,'D',null,2,null,null,null,'a nice idea, but feels quite repetitive. New stations seem to spawn in the least desirable configuration all too often. Also, there seems to be a bug which has caused the musical tones to no longer be heard while playing, making the game very bland too the senses.' ,865000000,0,null,null,'5','Loz D',null,null,2,null,null,null,'Ambashtha',null,2,null,null,null,'game is quite addictive! But, it forces you to lose interest in it as it becomes immensely difficult due to shortage of resources as soon as you hit the 1000 mark, and increasingly difficult thereafter.

Initially it is quite boring then becomes interesting once you've the city flowing around 500 to 600 and then there's no challenge left except for the frustration. You literally have to pause everytime and readjust instead of enjoying the beautiful game.' ,586000000,9,null,null,'3','Ashish Ambashtha',null,null,2,null,null,null,'Minihan',null,2,null,null,null,'love the mechanics. Very fun, fluid and a great variation of landscapes and challenges. Only issue is that every level is effectively an 'endless' scenario. It would be great to have a play type that was a level to level mode.

Like, if you survive to X, you beat the level, but this does not exist. All the best.' ,979000000,6,null,null,'3','Jonathan Minihan',null,null,2,null,null,null,'Y',null,2,null,null,null,'controls are very frustrating on a phone.

I eventually unlocked all the levels, but can't see myself ever enjoying this when it is so difficult to build things the way I intend to. Likely better on a tablet. I was hoping to learn something, but overall was not very fun.' ,157000000,1,null,null,'8','Ken Y',null,null,2,null,null,null,'Swagger',null,2,null,null,null,'but it quickly becomes hard to manage as stops are relentlessly added. It would be nice to have a little more control in Endless mode where you can set limitations to the amount of stops, the shapes of stops and upgrades.

I'd like a tailored experience. Controls can be difficult to get right but it's simple to fix if you mess up.' ,51000000,27,null,null,'5','Logan Swagger',null,null,2,null,null,null,'Diehl',null,2,null,null,null,'cow. I don't think I've ever gotten sucked into a game this fast. Absolutely riveting. A couple small issues.

It can be hard to move a line off a city in the middle of a line. And I wish there were a few more upgrades to add to the diversity of challenges. But otherwise fantastic.' ,305000000,0,null,null,'0','Kris Diehl',null,null,2,null,null,null,'Gunther',null,2,null,null,null,'instructions not in the game. Gone thru tutorial and guide several times and it never describes what an 'intersection' is. Seems you can play the tutorial indefinitely without an intersection ever being given.

There is also a slow lag to get trains back when moving them/removing lines. With it being hard to select the exact piece you want (line/train/station) it is frustrating to sit thru the slow transition animation.' ,106000000,3,null,null,'6','Amanda Gunther',null,null,2,null,null,null,'Potiska',null,2,null,null,null,'wonderful gameplay and style. Love the idea and concept. Wish the controls were more customizable as there are a lot unintended lines place that screw over challenges.

Most definitely worth trying if you're into city building games, simulations, or are looking for something you can pick up and play for a few minutes or hours.' ,137000000,18,null,null,'8','Michael Potiska',null,null,2,null,null,null,'Savage',null,2,null,null,null,'delightfully crafted and deceptively complex game. Easy to play a single map, or many in a row.

I love the feeling of zen when playing, but it's weird to have a note of urgency as well. How is there such a thing as urgent zen? Well done by the team.' ,830000000,0,null,null,'5','Cameron Savage',null,null,2,null,null,null,'https://lh3.googleusercontent.com/a-/AOh14GgijH3ibM6X0vj2O-Dh1BJSRt8xJhOOPUw8bwWo1A',true,null,2,null,null,null,'https://lh3.googleusercontent.com/Yq7oyNIvAAkuc69fG51sbAQS4otJxbObbt3xdr8tXxXyU.