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Chibi Robo Zip Lash Final Boss

вторник 07 апреля admin 34

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Chibi-Robo!: Zip Lash Everyone’s favorite little robot is back, this time in a side-scrolling action game! In Chibi-Robo!:Zip Lash, Chibi-Robo must swing his plug to whip enemies, reach far-off platforms, and solve environmental puzzles, as well as collect upgrades to extend his plug for getting hard-to-reach collectibles and uncovering hidden areas. For Chibi-Robo! Zip Lash on the 3DS, a GameFAQs message board topic titled 'Final Boss & Ending'.

I loved it and 100%ed it, but it's disliked.people found. the backdrops too generic.

The roulette wasn't well-received even though you can very easily manipulate it (i think they were testing an iap mechanic for mobile games). The need to replay stages to get collectables wasn't appreciated (aliens appear after you beat the level for example). A whole world is locked behin the amiibo, and it incorporates boss remixes which was underwhelming. Finally it just wasn't the chibo people wanted from its first entry.i really recommend it for fans of platformers and sunk 40 hours to fully beat it.

Chibi Robo Zip Lash Final Boss

But yeah the general opinion is negative towards it tbh. It's a good game but nothing outstanding.The biggest thing going for it is just how cute it is.

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Chibis animations are all really well done and the other toys look impressive considering they are on the 3DS. I also found the Candy collectibles really fun but I can't say the same for the other collectibles since they seem to be just fluff.The bosses are great and were the highlight of the game, it's a shame there weren't more. The final boss in particular was very fun.The roulette you use to choose your level can be influenced so easily to pick the level you want that I find it stupid to complain that you'have' to replay levels although I will agree tht it was a stupid thing to have in the game in the first place. A standard progression from level 1 to level 2 etc would have been preferable.If you like Nintendo Platformers, this is a great game for you! If you aren't fussed, I doubt this game will change your mind. Infinifactory game. I thought that it was a pretty mediocre game.

It wasn't that good, but at the same time, it wasn't terrible. I'm sure you'll find some fun with it as the platforming is decent and the characters and real-world food make the game pretty charming. However, the art style feels very generic and bland (same grass world, desert world, ice world, etc. And the levels look like they were made of blocks), and the submarine levels (though few of them) had terrible controls. By the time I beat the game (I didn't collect everything 100% but my save file says it's 100% done), I got tired of it, and I was glad that it's over.

Overall, it was just an okay game. When you compare it to any other Chibi-Robo game, it is really lackluster and disappointing, in my opinion.Also, the level select is always hated on (and rightly so), but I personally never had a problem with it. It wasn't that hard to stop the roulette so that you'll get to the next level.

Although I went into this knowing it wasn’t a true Chibi-Robo game, I had to buy it because it was cheap and came with a Chibi-Robo Amiibo and actually, it was pretty good when I played the demo. That was a while back though. Not sure why I picked it up, finally, this week.A brief overview would be this: it’s a better than average platformer with a decent gimmick (the “zip lash” of the title) and a few utterly baffling but thankfully not game-ruining design choices. And it’s cute and twee and stuff.The zip lash, and the similar whip lash, are moves where Chibi-Robo flings out his cable, to attack baddies, grab items, smash blocks, or anchor on ledges and use them to climb up. He can also swing from marked ceilings, and after extending the length of his cable, use the zip lash to bounce the plug off walls and reach items and other hidden areas.Six worlds, with six levels in each, and there’s the usual platforming array of themes – grass, sand, ice, fire, and so on. They’re fun though, and varied in that Nintendo way of having hundreds of great ideas that are infrequently used.

A couple of levels have you on a skateboard, some more hanging from a bunch of balloons, and some that take the form of a jetski obstacle course. A traditional boss at the end of each world, plus a final end boss, and that’s your game. Pretty short, mostly very easy, but enjoyable nonetheless.However!

There are two completely out of place parts to the game, both of which feel like this was supposed to be a free-to-play game with IAPs to fund it.The first one is how you move on from each level. Normally, you’d expect after level 1-1 you’d go to 1-2, right? Here, at the end of a level you have to hit a copper, silver or gold UFO that are floating around. Hitting them get you 1, 2 or 3 (respectively) spins of a six segment wheel. Each segment has a number on it, and the number you land on is how many levels ahead you move – looping round from level 6 to level 1 if necessary.

At first, this feels like a level skip bonus, but you have to complete all the levels in a world to move on, so why would you want a number other than 1? All it does it make it more likely you’ll need to repeat levels later. And here’s the first clue to ditched IAPs: You can buy, with in-game coins, segments for the wheel. You can pay to cover up all the 2s and 3s with 1s, guaranteeing you don’t need to replay completed levels.Of course, repeating a level has its own worth – more coins, higher scores, find the rest of the missing big coins/sweets/mini Chibi-bots/baby aliens (all of which are optional), but being forced to do them because you span the wrong number? Why not pay to bypass that?The second one is the coins themselves.

They let you buy batteries (which refill your power bar if it runs out), a jetpack (to save you once if you fall off the bottom of the screen) and these wheel segments, but they’re incredibly cheap and mostly unnecessary. You can also feed coins into a gatcha machine which dispenses random figurines for you to collect.

They serve no purpose, but gotta catch em all, I guess. So you rack up a few thousand coins, spend them on baubles because there’s nothing else, and then – just before the final boss – in order to save the world you have to buy “giant parts” for Chibi-Robo and these cost about 20,000 coins in total. Unless you’ve been saving them up for the whole of the rest of the game, you hit the end and then have to grind earlier levels for more.Or in app purchases? Well, it certainly looks like that was the purpose originally anyway.

And what kind of world makes their hero pay for the upgrades necessary to save them from oblivion? Tch.But those two things aside, I enjoyed the game and it’s well above your usual character platformer.

I’d probably have enjoyed it even more if I’d not “wasted” my coins before then end. If you don’t do that, you’ll probably enjoy it too.