Breaking News

Main Menu

BioShock Infinite

суббота 14 марта admin 75

Bioshock: Infinite is probably the best piece of interactive content we so much love to call 'video-game' in the history of the gaming Bioshock: Infinite is probably the best piece of interactive content we so much love to call 'video-game' in the history of the gaming industry. The tear mechanic is a cool concept, so is the whole idea of how Elizabeth works, she's not intervening with the.

.ReleaseEpisode OneNovember 12, 2013Episode TwoMarch 25, 2014,Mode(s)BioShock Infinite: Burial at Sea is a to the. It was developed by and published by for, and platforms.

Episode 1 was released worldwide on November 12, 2013, with Episode 2 following on March 25, 2014. A retail version for PlayStation 3 and Xbox 360 was released as part of, and later included in which was released for, and.Burial at Sea is set after the events of BioShock Infinite, which spanned several and was themed on the nature of choice. Whereas Infinite took place aboard, the floating air city set in 1912, Burial at Sea takes place in an alternate reality within the underwater city of in 1958/1959, before the events of the first game. The game features Booker DeWitt as a private detective, and as a who employs Booker's services. See also:Like, Burial at Sea is a with elements. Using a mixture of the limited spaces of Rapture in and with the expanded environment of Columbia from BioShock Infinite allows for more dynamic combat challenges.

Also, last thing, PLEASE UPDATE Toolbox for Minecraft: PE QUICKER!' ,28000000,120,null,null,'4','M.Uzair Seedat',null,null,2,null,null,null,'420',null,2,null,null,null,'for one thing you need to update it again for a second thing why doesn't the toolbox look like it does in the pictures!? Pocket potions download Except from that I LOVE this app and I will change my rating to 5 if we get those options back. I mean it works fine but still it looks like in the pictures you have more stuff at your disposal!

Like BioShock and BioShock 2, the player may carry more than two weapons at a time, and can collect other weapons and ammunition either from defeated enemies or from random locations around the city. Returning from Infinite is the regenerating shield, while health can be replenished with medical kits or food. Plasmids and EVE replace Vigors and Salts from Infinite. Plasmids grant activated powers such as creating shockwaves, releasing bolts of electricity, and machine/human possession.

Plasmids require EVE, the equivalent of for powering their abilities. 'There were some Columbia ideas we kicked around, but I think we also got to the point where we felt like that was the story that we had just told. We had told it to the extent we wanted to tell it. But I had this image in my head of this moment in this detective's office, Booker’s office.

Elizabeth walking in dressed like. And I just fixated on that.' — Ken LevineThe player can traverse Rapture both on foot and by riding a pneumo-line, a -like rail system similar to the Skyline from Columbia. The player rides the pneumo-lines via a wrist-mounted tool called an Air-Grabber, which the player and enemies use to jump to/from and hang onto the self-powered tracks. Players can jump onto, off of, and between pneumo-line tracks at any time, and may face enemies that use the system to attack; the player can use one-handed weapons in Booker's free hand while using the pneumo-line. Freedom of movement along the pneumo-line allows for several varieties of combat, including flanking, cover, and area-of-effect attacks through creative uses of the system.

Throughout episode one, the player does not directly control Elizabeth, but instead she scavenges the area for supplies such as ammunition, medical kits, EVE, and other items, and tosses them to Booker as needed. She can also use her Tear-opening powers to aid the player, bringing in weapons, health, EVE, assistance in the form of warriors, and automated defense units. Only one Tear can be opened at a time, forcing the player to decide between the available options to suit the battle.Episode Two includes a '1998 Mode' in which the player is challenged to complete the episode using only stealth and non-lethal methods of defeating enemies. The mode is a callback to released in 1998 by, the predecessor to Irrational Games, and is compared to the main game's '1999 Mode', itself named in reference to the release year of Irrational's. Plot The events of Burial at Sea connect many of the themes and characters from the original game and the sequel.Episode One is a private investigator in Rapture. On December 31, 1958, Elizabeth asks him to investigate the disappearance of a young girl named Sally. Though Booker fears that Sally may have been made into a Little Sister, Elizabeth believes Sally to be alive and that the artist may have information regarding her whereabouts.

Cohen directs Booker and Elizabeth to the Fontaine Department Store building, sunk and cut off from the rest of the city by Rapture's founder to serve as a prison for the acolytes of Fontaine, a competitor who was killed in a shootout.Within the building, the two deal with Atlas' men that scavenge through the stores, and find Sally crawling within the ventilation system. They devise a plan to close all but one vent, then raise the air temperature to force Sally to the last open vent so they can grab her. When Booker attempts to pull her out, he discovers she has become a Little Sister and refuses to answer his call. Sally calls upon a, which then proceeds to attack Booker and Elizabeth.

They fight off the Big Daddy, and Booker goes to grab Sally again. He suddenly has a flashback to events he had previously forgotten, in that he had accepted his baptism and became Columbia's founder. With the help of (Oliver Vaquer and ) they had attempted to steal the infant Anna (who would grow up to be Elizabeth) from an alternate version of Booker, but in this situation, Anna was killed when the portal closed around her neck despite Comstock's efforts to pull her free. Comstock was shamed by the loss and asked the Lutece twins to wipe his memories and place him in an alternate reality where Columbia did not exist; this resulted in him re-assuming his identity as Booker within Rapture.As Booker, now Comstock, realizes what he has done, he passionately apologizes to Elizabeth, but she coldly rejects this.

Before he can say anything more, Comstock is impaled from behind by the Big Daddy.Episode Two Elizabeth wakes up from a nightmarish vision of in flames to find herself and Sally captured by Atlas. Atlas prepares to kill her, but a vision of Booker appears, instructing her to say that she knows where to find (James Yaegashi), a doctor working under Ryan but secretly assisting Fontaine. Atlas lets her go, taking Sally as a hostage.While exploring the store, Elizabeth finds her body impaled by a piece of reinforcement steel, and realizes she had been killed at the same time as Booker; she still exists as her other alternate selves have collapsed into a single body lacking her ability to use Tears, a result of her deal with the Luteces to bring her to Rapture.

She explains to the vision of Booker that she had seen visions of how to end the cycle of violence by coming to Rapture. The vision, in turn, tells Elizabeth that Suchong is in Rapture, and she must find a way to get there.She learns of a secret lab that Suchong kept in Fontaine's store where a portal to Columbia can be opened. Elizabeth hypothesizes that by acquiring Lutece particles that keep the air city afloat, she can use them to lift the building off the sea floor and back to Rapture's depth. She arrives in Columbia in the midst of the Vox Populi revolution, and discovers that Suchong and had cooperated in sharing technology between the two periods, co-developing the Big Daddies and; she also learns that the Luteces' had a role in prompting the Vox Populi leader into actions that previously caused Elizabeth to use her powers to kill her. On return to the Fontaine building, Elizabeth finds herself assaulted by Ryan's men, believing her working for Atlas. She escapes and makes it to the top of the building, releasing the particles.

The building starts to lift, but Atlas appears and knocks her out. She awakes, finding that she is being injected with truth serum by Atlas to learn where Suchong is.

She is given an overdose of the drug and falls unconscious for two weeks.When she wakes, Atlas has launched an all-out war against Ryan. Atlas is now desperate to locate Suchong as the doctor has his 'ace in the hole' to be used against Ryan. When Atlas threatens Sally, Elizabeth has a momentary vision and reports Suchong is in his clinic guarded by Ryan's security systems that are keyed to repel Atlas and his men by their DNA. Atlas sends Elizabeth in to retrieve Suchong. In the clinic, Elizabeth finds the doctor as he harms two Little Sisters, causing a Big Daddy to appear and kill him. Fearing the 'ace in the hole' lost, she finds a piece of paper with a coded message, has another vision, and realizes she has found the ace.

She returns the paper to Atlas, and decodes the message for him: 'Would you kindly?' Atlas realizes this is the trigger phrase that Suchong has implanted in Jack (the player-protagonist from the first game), the illegitimate son of Ryan that Atlas has sent to the surface to keep out of Ryan's hands until the right time.

Atlas orders his men to make arrangements for Jack to come to Rapture, and then delivers a fatal strike to Elizabeth's head, leaving her alone with Sally. In her final moments, she has a final vision of the events at the end of BioShock, where Sally and other Little Sisters are saved by Jack, the future that she came to Rapture to ensure would happen, and holds Sally's hand as she smiles before dying.A post-credits scene shows a steady shot of Rapture as the tail end of a crashed plane sinks into the city, as the screen fades out.Development The in-game setting of Rapture is nearly completely rebuilt with very little reuse of BioShock assets. The gameplay for the content was altered to fit the setting and feel of Rapture compared to the larger battles of Infinite.

The city of Rapture seen through windows is built up by 3D models instead of the 2D backdrops used in BioShock and BioShock 2. The added content includes new weapons, gear, and Plasmids (the Rapture equivalent of Vigors), as well as bringing back the mechanic of the 'weapons wheel,' used in the first two BioShock games, where players can swap between more than two weapons at their disposal. One of the Plasmids is Old Man Winter that freezes and shatters enemies. The concept was created by Joe Trinder, a fan and graphic designer, shortly after the reveal of Infinite. The concept art, mimicking other in-game posters for Vigors, caught the attention of Levine, who decided to incorporate the concept within the Burial at Sea content with Trinder's help. The artwork was redesigned to match the Rapture setting, but further influenced one section of the content where a portion of the city has been converted into a winter wonderland where the Plasmid will be found.In the second episode, Elizabeth becomes the player character. Being more of a thoughtful character than Booker, her gameplay focuses more on strategy and avoidance of direct combat, more like a or game.

It was important that Elizabeth did not feel simply like Booker 'in a dress'. Amanda Jeffrey noted that Elizabeth was the main character of Infinite and Rapture the main character of the first game, and so 'Burial' involved 'our two leading ladies playing opposite each other'.

No longer being recently out of the tower, Elizabeth's character is slightly different in 'Burial', being 'older, wiser and more confident'. Lead animator Shawn Robertson felt that Elizabeth's presence helped tie Rapture with Infinite.In February 2014, while promoting Burial at Sea: Episode Two, series director stated that the Burial at Sea will leave fans 'walking away pretty satisfied with feeling a sense of completeness', with (voice of Elizabeth) calling it 'the wrap-up for the whole BioShock series'. Shortly after, Levine revealed that BioShock Infinite would be ' last game in the BioShock series, leaving the intellectual property in the hands of, should they like to continue the franchise with another developer. Reception Aggregate review scoresAs of February 16, 2017.

GameBioShock Infinite: Burial at Sea – Episode OnePC: 70/100PS3: 76/100X360: 68/100BioShock Infinite: Burial at Sea – Episode TwoPC: 80/100PS3: 83/100X360: 84/100The first episode received 'mixed or average' reviews for both the PC and Xbox 360 versions and 'generally favorable' reviews for the PlayStation 3 version, according to review aggregate website. Its PC version holds an overall 70 score on Metacritic. GameZone 's Josh Wirtanen described the game as 'dark, disturbing, and laced with political and philosophical irony.' 's Ryan McCaffrey felt that the episode was too short and was thus unable 'to get across suspense and mystery without the luxury of taking its time', and that the story wasn't as impactful following on from BioShock Infinite, but ultimately felt that the game was enjoyable while it lasted and was priced accordingly. 's wrote that the 'new look at Rapture in its heyday is as beautiful, grandiose and unnerving as you would hope', but also felt that it was all too brief, writing that 'despite the promising introduction, the pastiche disappears as soon as the action kicks into gear, giving way to familiar combat rhythms.' 's agreed with the sentiment that it was all too short-lived, while 's Paul Goodman wrote, 'What harms Burial at Sea the most, though, is that it's really just too damn short.' Kevin VanOrd gave the game its lowest critic score of 5/10; writing for, he believed that the game did not benefit from moving BioShock Infinite 's characters into BioShock and BioShock 2 's setting, as neither were enhanced and there was no 'new light on BioShock lore'.

He expressed how the combat was easy, with throwaway action sequences, and felt that BioShock Infinite 's mechanics did not make sense in Rapture. VanOrd was ultimately disappointed that 'the result is an adventure with fantastic sights and sounds that don't come together in a meaningful way.' Similarly, 's Chris Carter found the game underwhelming, writing that while he liked the combat and the ability to carry more than two weapons at a time, he found the game too short, Elizabeth uninteresting, the setting strong enough, and an uncompelling story sans the ending.The second episode received 'generally favorable' reviews on all platforms according to Metacritic and experienced a better reception with critics than its predecessor. Its PC version holds an overall 84 score on Metacritic. Ryan McCaffrey of IGN said that it redeemed the disappointment of the first episode, finding its story more subtle, much longer, and more focused. He enjoyed the stealth-driven gameplay and liked that it served as a conclusion for both BioShock Infinite and the first BioShock. He slightly criticized the goals of the game that required the player to go on fetch quests for various items, but otherwise felt it 'a carefully crafted, appropriately mind-bending sendoff' for the entire series.

Destructoid 's Chris Carter found it to be a vast improvement to the previous episode, calling it 'Irrational's swan song'. Like McCaffrey, Carter applauded the 'uniquely improved stealth-based gameplay' and longer length of the episode, as well as the larger environments and return of characters from previous games in the series. He also believed that Irrational 'went above and beyond with the implementation of 1998 Mode', a difficulty that tasks the player with completing the story without killing anyone. Kevin VanOrd similarly found the episode to improve significantly on the previous one, writing that aside from some plot points and metaphors which he found overly contrived, it was a strong entry with well-paced gameplay and a smart story. VanOrd also approved of, believing him to be an excellent villain.

In contrast, Justin McElroy of Polygon was not as impressed; though he liked the visuals and 'enjoyable sneaky combat', he felt that both were used 'to tell a story that, without flowcharts and some seriously generous apologetics, is convoluted to migraine-inducing degrees.' He stated that for all the episode's strengths regarding the gameplay, his time 'was marred only by the persistent, suffocating suspicion that he at no time had a solid idea of who he was, what he was doing or why he was doing it.' McElroy expressed that because of the constant mysteries, Irrational's final entry in the BioShock franchise kept him at arm's length rather than sucking him in and providing closure, and its attempts to wrap everything up 'too often feels like well-made fan fiction'.

References. Savage, Phil (February 5, 2014). Retrieved February 5, 2014., pp. 7 harvnb error: no target: manual., pp. 17 harvnb error: no target: guide., pp. 2 harvnb error: no target: manual. Andrew Goldfarb (August 7, 2013). Retrieved November 6, 2013. McWhertor, Michael (February 27, 2014).

Retrieved February 27, 2014. Bramwell, Tom (July 30, 2013). Retrieved July 30, 2013. Goldfarb, Andrew (August 9, 2013). Retrieved August 4, 2017.

Corriea, Alexa Ray (October 9, 2013). Retrieved October 9, 2013. Goldfarb, Andrew (October 16, 2013). Retrieved October 16, 2013.

^. Retrieved December 1, 2013. Retrieved December 1, 2013. Retrieved December 1, 2013. ^.

Retrieved March 25, 2014. Retrieved March 25, 2014.

Retrieved March 25, 2014. Wirtanen, Josh (November 13, 2013). Retrieved December 30, 2013.

McCaffrey, Ryan (November 11, 2013). Retrieved December 1, 2013. McElroy, Justin (November 11, 2013). Retrieved February 16, 2017. Khaw, Cassandra (November 11, 2013).

Retrieved February 16, 2017. Goodman, Paul (November 11, 2013). Retrieved February 16, 2017. VanOrd, Kevin (November 11, 2013). Retrieved February 16, 2017. Carter, Chris (November 11, 2013).

Retrieved February 16, 2017. McCaffrey, Ryan (March 25, 2014). Retrieved February 16, 2017.

Carter, Chris (March 25, 2014). Retrieved February 16, 2017. VanOrd, Kevin (March 26, 2014). Retrieved February 16, 2017. McElroy, Justin (March 27, 2014). Retrieved February 16, 2017.External links.

Macintosh, Windows PC, PlayStation 3, Xbox 360, Xbox One
Blood and Gore
Intense Violence
Language
Mild Sexual Themes
Use of Alcohol and Tobacco
This is a first-person shooter, set in a fictional city-in-the sky (Columbia), in which players assume the role of a private investigator searching for a mysterious woman. As players explore the city, they encounter a variety of armed guards, thugs, and mechanical creations that attack the central character. Players use pistols, shotguns, rifles, and machine guns to kill these enemies. A three-pronged hook can be used to dismember and decapitate several enemies. Players can also use an assortment of special powers to defeat enemies (e.g., setting characters on fire, electrocuting them). Large blood-splatter effects occur when characters are injured. Enemies are also depicted beating themselves with a bat or shooting themselves in the head when they are possessed; during one sequence, a character intentionally sets herself on fire. During the course of the game, characters sometimes engage in suggestive/sexual dialogue (e.g., “Obscenity and fornication everywhere!” “Could use a good roll in the hay after this,” “I think yeh gave me the clap, ya dirty boy…”). The game allows players' character to obtain 'health' by consuming beer and whiskey; the screen turns fuzzy and distorted if the player consumes too many drinks. The social/political backdrop of the fictional city (set in the year 1912) includes the use of derogatory ethnic/racial terms (e.g., the words 'gook,' 'chink,' 'negroes,' 'injuns,' 'crackers'); language such as 'sh*t' can also be heard in dialogue.