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Advance Wars Days Of Ruin Custom Maps

суббота 11 апреля admin 91

Part 32: Trial Map 1: Coast Assault (T17)

Games Featured Article Eagle is the egoistical commander-in-chief of Green Earth. He is a playable CO in every Advance Wars game except Days of Ruin. He debuts in the first game as one of the primary antagonists but later becomes a powerful ally against Sturm. Read more Helping Out To.

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Today, we're taking a reprieve from the missions, having seen Greyfield's insanity. Instead, we go to have a fake war.
Suddenly, I feel like I'm playing Dual Strike's opening text dump. Trial maps serve only to be bragging rights, as some are genuinely hard. Beating trial maps often unlocks more trial maps. If nothing else, they're a fun time sink, and served me well the first time going through when I got frustrated on campaign maps.
: Lives are irrelevant here, this isn't CANON
Welcome to Coast Assault. This map is, simply put, stupid. We have air superiority, only one unit on the enemy side can hit them, AND we have a battleship.
I don't know what IntSys was thinking with this one.

To begin, I clear up some space on my T. Port coast. I need the space for the Battleship, as the Anti-Air is the clear threat here.
Still clearing space. Maybe I'll send them over.
There we go. AA threat, more or less neutralized.
Bomber takes out one of the Artillery to clear a path to the rockets.
Other bomber does the same thing on the other side.
Duster picks off a chunk of HP from one of the rockets, and I drop of an Md Tank on the coast. This is where I end my turn, can you see one mistake I made?
Regular tank was completely left in range of the full health rocket. Derp. War tank also doesn't like me landing there, and neither does the Mech. One the plus side, the AA suicided to deal 2 HP damage to the bomber. This means little in the long run.
Starting out, the battleship softens up the tank.
Which the Md tank then kills, opening up room for the bomber to go all out on the rockets.
On the other side, Bomber and Duster combine to take out the other rockets. I was hoping to not have to use the duster here, but eh.
And suicide mission is go. These Md tanks just got left for dead.
Yeesh. That went poorly. Two of my three Md tanks are gone, the third is in a bad place.
Battleship strikes the artillery, bomber blows up a Md tank and grabs veteran status.
Duster snags a kill from a weakened mech, Md tank does one last duty and kills the artillery. Other bomber cripples the War Tank.
Lander drops off that poor infantry. Sorry dude, you're screwed.
Ouch. Final Md tank dead, infantry dead.. Good thing they have no defence against my bombers.
Battleship opens the day with a blast on the Md Tank.
Duster flies over and kills another mech, gaining veteran. I'm shocked I could get a duster that high.
Veteran bomber takes out the Md Tank, other bomber kills the regular tank.
Another infantry drop. This time in safety.
Day 5, and two things have happened. Bomber took out one of the mechs, and the infantry shot out the rockets.
Battleship finishes off that War Tank.
And other bomber kills off the final mech unit.
Despite the sloppiness, my score came out just fine. Not bad at all. Let's see what new maps we unlocked by beating this trial map!
Goddammit..
Next Time!
Inclimate weather! CO powers! Waylon's STILL a douche!

Welcome to!This is a subreddit dedicated to discussing everything Advance Wars related including the games, maps, strategy, art, custom designs, and more.Check out the for subreddit rules other useful information!.Subreddit Rules. Submissions must be related to Advance Wars.

Be respectful of others. No NSFW content. Follow the Reddit rules.For more details on the subreddit rules, see the.Nintendo's Advance Wars series includes: YearGame2001Advance Wars2003Advance Wars 2: Black Hole Rising2005Advance Wars: Dual Strike2008Advance Wars: Days of Ruin. Assuming that they need to become unique in some place or anotherThere are a few or many Advance Wars inspired games depending on your information but some of them are disliked by AW fans.So what is a good AW inspired game. In terms of gameplay, aesthetics, theme.For meIn terms of gameplayThe Good: I will say there will always be capturing cities, Factory that produces units, HQ, Ammo, Fuel and CO uniqueness. Battalion Series added a gameplay feature which is Field Repairs that I would really like to see. Cheaper Tech units since Neotanks are too expensive and only see the day of light a few times.

I would like the same AW Days of Ruins or Dark Conflict unit pricing. Carrier should start with 1 plane inside. Map wide CO abilities should return and Battleship move and fire should definitely return. There should be Sea Cities but call it Oil Rigs.

Flare should return but not as a tough tank it used to be. Add it to the Recon Abilities.Neutral: Battalion Series added several strange mechanics. Mobile HQ, Spidertanks, Jammers, Stealth Tanks and Intrepid Boats. For those who are unfamiliar with these units.

Mobile HQ serves as a HQ, as a short range artillary and as a Mobile Factory. I don't really like to see that unit but it creates gameplay uniqueness. Spidertanks.I don't like spidertanks but it climbs mountains but I hate them. Stealth Tanks have a weaker stats than a ordinary tank but it benefits from first strike. Intrepid Boats are sea units that could capture oil rigs which are basically Sea Cities. Jammers prevents planes from entering and i direct units shooting units inside. From all of these units I vote for Jammers but it limits Indirect Unit and Plane combat which I do not favor.The Bad: Personally I don't like the field commander in DoR but it adds a unique gameplay.

Tiny Metals (I don't know what it is called but 2 units can attack simultaneously), Wargroove Unit Crits and Batallion Nemesis unit unique ablities should also go.Aesthetics: A cute artstyle similar to AW but DoR style is good too.Theme: both AW and DoR style works for me. Personally, I loved almost everything about the direction DoR took in both gameplay and themes. It’s been a mental pet project of mine to imagine where a direct sequel would start off and what it would aim to accomplish.PLOT:I imagine after the events of DoR, Will, Lin, and Isabella formalize a truce with the Lazurians and begin a formalized effort to rebuild civilization as one nation/society. Daym nice ideas. I actually have a Mental project of mine.It will be called Advance Wars Generations. The cast would be a new set of CO's from thw new generation.With the new generation the four nation broke off from the allied nations due to conflict.

The conflict was actually started secretly by a secret nation so they visited Black Hole but the previous villaneous generation was long gone and they were lead by Hawke's son. It was actually lead by the uhmm new sixth group maybe named as Purple Nebula. Not any of the ones that have come out so far.

Tiny Metal would be okay if the graphics weren't so frustratingly fucking dumb. You can't fucking see anything in that game.

Advance Wars Days Of Ruin Custom Maps

Everything blends so well together that you regularly end up accidentally skipping over entire units and buildings in most of your turns because you couldn't fucking see them. They just blend in with their backgrounds to the point where your eyes just glide right over them and you don't notice it.That, and the fact that you have to TURN YOUR RANGED UNITS ON A PIVOT TO SHOOT IN ANY DIRECTION EVEN THOUGH PIVOTING ON THE SAME SQUAEE SERVES NO PURPOSE ANYWAYS DEAR FUCKING LORD JESUS CHRIST WHAT DUMB FUCK MADE THAT DECISION?There's a whole host of other smaller complaints about the game in general but those two really stand out to me. I've had quite a few ideas.Signature Units - Each CO has a signature unit. They can build 1 from the HQ per game. It is either a tad on the expensive side or they can give up a full Power meter to summon it in lieu of payment. For example, a CO like Max would be able to build Max's Md Tank from the HQ.

This sounds a bit like Wargroove's deployed commanders, but it's not. Losing this unit does not end the game. It is simply a special version of a unit with bonus stats, and it can only be built once per game.

If you lose it, you can't build another. If you do build it, it comes at a cost and won't be instawin. The fun part is that it is formidable and opens up new strategy that could break stalemates or speed up slower paced battles.RPG Hybrid Game - I would introduce some RPG elements. Like outside of missions you can control the COs and move around major towns. Then you could level up units and have an Elite Reserve of stronger units you can use to help you win tough campaign missions.RTS Elements - A resource collection mechanic, such as trains and trade routes to network between cities. It gives the player more money if they invest in building it.

Operation 7 online. Demand Forecasting in a Supply Chain8.

They can be disrupted and blockaded by the enemy to thwart a strong economy, just like in real war.